Field notes / Creative coding
A little room
for experiments.
What happens when you pull a spring, change a rule, or interrupt a signal? A small collection of things to play with, break, and understand.
Three experiments / Made for curious hands
Experiment 01 / Motion
A spring has a memory.
Pull something out of place and watch it find its way home. Adjust the stiffness and damping to feel the difference between a soft return and a firm one.
A small study in restraint, resistance, and return.
Drag the node · Arrow keys + Enter also work
Experiment 02 / Form
One rule. Many possibilities.
Eleven lines, one wave function. Change the amplitude, frequency, or phase to turn a simple rule into a different composition. Save a drawing you like.
Generative drawing / Exportable SVG
Experiment 03 / Systems
Follow the invisible part.
Step through a request, from a client action to a response. Then interrupt it. A tiny model of the behaviour hiding behind an interface.
State transitions / Success and failure
Stage 1 / Client
An action creates a request. Nothing has reached the application yet.
An illustrative model. No requests are sent to a server.